Ysimir Heritages

Deep Ysimir

Your ancestors lived deeper underground than others of your kind, granting you the ability to see in the dark. You gain Darkvision.  

Desert Ysimir

You are native to the arid deserts of Almahna, and likely grew up traveling the roads. You have a leaner build than others of your kind, with longer limbs and short fur. If you have both hands free, you can increase your Speed to 30 feet as you run on all fours. In addition, environmental heat effects are one step less extreme for you, and you can go 10 times as long as normal before you are affected by starvation or thirst. However, you don't like the cold and, unless you wear protective gear or take shelter, environmental cold effects are one step more extreme for you.  

Longsnout Ysimir

The long snouts that run in your family give you a keener sense of smell than most of your kind. You gain Imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine a creature's location. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind.   In addition, you gain a +2 circumstance bonus to Perception checks to Seek a creature or object within range of your scent.  

Sewer Ysimir

You come from a long line of Ysimir from a community based in the sewers beneath a large settlement. You are immune to the disease filth fever. Each of your successful saving throws against a disease or poison reduces its stage by 2, or by 1 for a virulent disease or poison. Each critical success against an ongoing disease or poison or poison reduces its stage by 3, or by 2 for a virulent disease or poison.  

Shadow Ysimir

Your ancestors lived in dark spaces underground, granting you dark fur and a vaguely unnatural mien that unnerves sapient creatures and frightens animals. You gain the trained proficiency rank in Intimidation and can use Intimidation to Coerce animals. When you Demoralize an animal, you don’t take a penalty for not sharing a language with it. If you would automatically become trained in Intimidation (from your background or class, for example), you become trained in another skill of your choice.   Animals’ attitudes toward you begin one degree worse than normal, usually starting at unfriendly instead of indifferent for domesticated animals, and hostile instead of unfriendly for wild animals.  

Snow Ysimir

You have a thicker coat and bulkier frame to defend against the cold, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).  

Tunnel Ysimir

Your incredibly small bones allow you to easily compress your body and squeeze through gaps. You gain the Quick Squeeze feat as a bonus feat, even if you aren't trained in Acrobatics. Tight spaces not tight enough to require the Squeeze action aren't difficult terrain for you.

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