Yeglaw Ancestry Feats

Yeglaw Core Ancestry Feats

Level 1

 

Siren's Lure [2]  Feat 1

Yeglaw, Incapacitation
You have a voice that will surely lead men to their doom. You attempt a Performance against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check.
Critical Success The target is Controlled, and may attempt a Will saving throw against your Performance DC once per round to break free.
Success The target is Fascinated.
Failure No effect.
Critical Failure Target is immune.  

Yeglaw Lore  Feat 1

Yeglaw
You've studied the stories and legends of your people and how you exiled the Dragla from your shared ancestral home in Celesteon eons ago, as well as flying maneuvers. You gain the trained proficiency rank in Acrobatics and Arcana. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Yeglawni Lore.  

Yeglawni Weapon Familiarity  Feat 1

Yeglaw
You favor bows and mostly ranged weapons, so that you may fire death upon your foes from above. You are trained in longbows, composite longbows, shortbows, composite shortbows, crossbows, hand crossbows, and darts.
In addition you gain access to all uncommon Yeglaw weapons. For the purpose of determining your proficiency, martial Yeglaw weapons are simple weapons and advanced yeglaw weapons are martial weapons.

Ancestral Hatred  Feat 1

Yeglaw
Your heart burns with a searing hatred of all Dragla. It is said in your stories that the Dragla wronged your people. But the Dragla say it is the opposite. You don't know what the truth is, nor do you care. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with the Dragla trait. If your attack would deal more than one weapon die of damage, the bonus is equal to the number of weapon dice or unarmed attack dice.
In addition, if a creature critically succeeds at an attack against you, you gain your bonus to damage against that creature for 1 minute regardless of whether it is Dragla.  

Level 5

 

Fledgling Flight [1]  Feat 5

Yeglaw
Frequency Once per round
You can fly through the air in short bursts at half your land Speed. If you don't end your movement on solid ground, you fall at the end of your turn.  

Wing Attack Basics  Feat 5

Yeglaw
Prerequisites Fledgling Flight
Your wings blot out the sun, just before you dive. While flying, you are considered one size larger when attempting Athletics checks to Shove or Trip.  

Yeglaw Eye  Feat 5

Yeglaw
Your sight extends for miles, further than other ancestries. When attempting a Perception check to see something a long distance away, you gain a +1 circumstance bonus. In addition when an environment or situation (such as fog) may hamper your sight, any circumstance penalties are reduced by 1.  

Yeglawni Weapon Strike  Feat 5

Yeglaw
Prerequisites Yeglawni Weapon Familiarity
You are attuned to the weapons of your ancestors, and are particularly deadly when using them. Whenever you critically hit using a Yeglaw weapon or one of the weapons listed in Yeglawni Weapon Familiarity, you apply the weapon's critical specialization effect.  

Level 9

 

Diving Charge [2]  Feat 9

Yeglaw
Prerequisites Juvenile Flight
Requirements You have to be Flying and have at least one hand free. The target can't be more than one size larger than you.
You make a diving charge for your enemy. You attempt an Acrobatics check to Shove your opponent, against their Reflex DC.
Critical Success You push your opponent up to 10 feet away from their previous position. You can Fly after it, but you must move the same distance and in the same direction.
Success You push your opponent back 5 feet. You can Fly after it, but you must move the same distance and in the same direction.
Failure You miss the creature.
Critical Failure You lose your balance, fall, and land prone.  

Juvenile Flight [2]  Feat 9

Yeglaw
Frequency Once per day
You unfold your wings for travel and can keep them unfolded for 10 minutes. You gain a fly Speed equal to your land Speed while your wings are unfurled. If you have Fledgling Flight, you gain a +10 foot status bonus to your fly Speed with Juvenile Flight. As normal, since your fly Speed is derived from your land Speed, this status bonus isn't cumulative with a status bonus to your land Speed, if you have one.  

Wind Buffet [3]  Feat 9

Yeglaw
Prerequisites Juvenile Flight
You flap your wings vigorously, creating a momentary gale. Targets within a cone attempt Reflex saving throws against your Athletics DC. Success Target creature is pushed 10 feet away and lands Prone. Failure Target creature is pushed 5 feet away.  

Wing Attack Mastery  Feat 9

Yeglaw
Prerequisites Wing Attack Basics
The awesome spectacle that is you is easier to see if the opposition is on their butts. Your Trip and Shove actions gain up to 20 foot range.  

Level 13

 

Fully Flighted  Feat 13

Yeglaw Prerequisites Juvenile Flight
You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minuites. This includes the status bonus to your Speed if you have Fledgling Flight.      

Flying Step [1]  Feat 13

Yeglaw
Prerequisites Fully Flighted
You move through the air in a graceful dance. As long as you are Flying, you Step 5 feet twice.  

Yeglawni Weapon Expertise  Feat 13

Yeglaw
Prerequisites Yeglawni Weapon Familiarity
Your Yeglawni affinity blends with your class training, granting you great skill with Yeglawni weapons. Whenever you gain a class feature that grants you Expert or greater proficiency in certain weapons, you also gain that proficiency in longbows, composite longbows, shortbows, composite shortbows, crossbows, hand crossbows, darts, and all Yeglawni weapons in which you are trained.  

Wing Attack Supremacy  Feat 13

Yeglaw
Prerequisites Wing Attack Mastery
Harder, better, faster, stronger. And that's just your wings. Your Flying speed increases by 5 feet.  

Level 17

 

Bowl 'Em Over [2]  Feat 17

Yeglaw
Requirements You are Flying and the target creature is not more than 1 size larger than you.
Your mastery of the skies is unmatched, as you trip your opponent. You attempt an Acrobatics check to Trip the target creature, against their Reflex DC.
Critical Success The target creature is pushed back 10 feet, falls and lands prone and takes 1d6 bludgeoning damage.
Success The target creature is pushed back 5 feet, falls and lands prone.
Critical Failure You lose your balance and fall and land prone.  

Hurricane Buffet [R]  Feat 17

Yeglaw
Prerequisites Wind Buffet
Trigger You use you Wind Buffet action
Your Wind Buffet cone becomes a line equal to half your flying speed (rounded up), and you gain a +2 circumstance bonus to your Athletics DC for this action.

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