Kongor Ancestry Feats

-----Level 1-----

 

Kongor Savagery [R] Feat 1

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Kongor
Requirement: You are below 10 HP.
Trigger: You bring a foe to 0 HP
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Your God's savagery and blood lust runs through your blood. You make an immediate Strike against another adjacent foe with a +1 circumstance bonus.  

Kongor Lore Feat 1

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Kongor
You've steeped yourself in your people's savage and bloody lore. You gain the Trained proficiency rank in Survival and Athletics. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kongor Lore.  

Ferocious Rage [1] Feat 1

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Albino Kongor, Concentrate, Emotion, Mental
Requirements: You aren't fatigued or raging.
Prerequisites: Albino Kongor Heritage
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You tap into the rage and fury coursing through your blood, as your eyes turn blood red, and you begin raging. While in this Frenzy, each round, make a flat check. The DC for this flat check starts at 5 and increases by 5 each round, up to DC 20. With failure, you stop raging and are fatigued. You can not voluntarily stop raging. While you are raging:  
  • You deal 2 additional damage with all attacks.
  • You take a -2 penalty to AC
  • You can't use actions with the Concentrate trait unless they also have the Rage trait. You can Seek while raging.
  • You can not Rage again for 10 minutes.
 

Kongor Weapon Familiarity Feat 1

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Kongor
Your kin have instilled in you an affinity for savage and bloody native weapon, and have an deep seated hatred for more advanced arms. You are trained in clubs, spears, darts, javelins, and slings. You also gain access to all uncommon Kongor weapons. For the purpose of determining your proficiency rank, martial Kongor weapons are simple weapons, and advanced Kongor weapons are martial weapons.  

Superstitious Rage [R] Feat 1

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Kongor
Trigger: You make a saving throw against a magical or spell effect cast by a foe.
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You have a deep-seated hatred of all magic and trickery. It is an affront to your savage gods. Anyone who uses what you see as the powers of the Gods shall die and be offered up for sacrifice. When you make a saving throw against a magical or spell effect, you gain a +1 circumstance bonus to all attacks made against the foe who cast it until the end of your next turn.  

Racial Hatred Feat 1

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Kongor
You have been raised and trained to hate all Sabertooth. The nasty felines have polluted your ancestral homeland and all of them must be excised and offered up to the gods for sacrifice. You gain a +1 circumstance bonus to with weapons and unarmed attacks against creatures with the Sabertooth trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. In addition, if a creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the Sabertooth trait. Special: Your GM can add other appropriate creature traits for you to choose from for this feat if your character is from a community that commonly fights other types of enemies.  

Savage Blessing Feat 1

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Kongor
You were born under a specific constellation and were gifted by the Savage Gods. Organta took particular interest in you and your birth. You gain 1 Cantrip of your choice from any Tradition (Force, Primal, or Divine) as an innate cantrip you may cast at will. Innate cantrips are automatically heightened to half your level (rounded up).  

Pounding Chest [R] Feat 1

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Kongor
Trigger: You make an Intimidate check to Demoralize
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You pound your chest and let out a blood curdling scream. You gain a +1 circumstance bonus when you make an Intimidate check to Demoralize.  

-----Level 5-----

   

Kongor Weapon Savagery Feat 5

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Kongor
Prerequisites: Kongor Weapon Familiarity
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You've learned savage techniques to get the best effects out of your Kongor weapons. Whenever you critically hit using a club, spear, dart, javelin, sling, or a Kongor weapon, you apply the weapon's critical specialization effect.  

Infernal Rage Feat 5

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Kongor
Prerequisites: Superstitious Rage
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Your hatred and anger for magic users runs deep. You always have a +1 circumstance bonus to weapon or unarmed attacks made against a magic using foe.  

Tree Fighter Feat 5

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Spider Kongor
Prerequisites: Spider Kongor heritage
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You are more at home in the trees. You prefer to have the high ground. You gain a +1 circumstance bonus with ranged weapon attacks while you are more than 10 feet above your foe.  

-----Level 9-----

 

Orang Wisdom Feat 9

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Orang Kongor
Prerequisites: Orang Kongor heritage
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Through out your battles, you have gained more wisdom. You see it as a gift from your Savage Gods. Your Encourage bonus raises to +2, and it now applies to weapon and unarmed attacks as well.  

Sugar Glider Feat 9

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Squirrel Kongor
Prerequisites: Squirrel Kongor heritage
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Your small wings have grown over time and you can fly longer distances. Your Flight speed increases by 5 feet, and you gain a +1 circumstance bonus to Acrobatics checks while in the air.  

Savage Squaller [2] Feat 9

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Squalling Kongor
Prerequisites: Squalling Kongor heritage
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You fight with atrocious ferocity. You make a free Athletics check to Trip your foe. With success, your foe falls and lands prone and you make 2 Strikes against your foe. If you hit with your first Strike, you gain a +1 circumstance bonus with your second Strike.  

-----Level 13-----

 

Kongor Weapon Expertise Feat 13

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Kongor
Prerequisites: Kongor Weapon Familiarity
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Your Kongor affinity blends with your training, granting you great skill with Kongor weapons. Whenenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for clubs, spears, darts, javelins, slings and all Kongor weapons in which you are trained.  

Spider Stalker Feat 13

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Spider Kongor
Prerequisites: Spider Kongor heritage
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You have an affinity with the night, much more so than that of any of your kin. You gain Darkvision.

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