Azume Heritages

Poison Dart Azume

You may be small, but your poison glands hide a dangerous and toxic defence. And the best defence is a great offence. However, you are also cautious of physical or intimate reactions, for fear of poisoning your closest allies. You gain the Toxic Skin reaction.  

Toxic Skin [R]

Azume, Poison Frequency Once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. Effect You exude a deadly toxin. The triggering creature takes 1d4 poison damage (basic Fortitude saving throw using your class or spell DC, whichever is higher). At 3rd level and every 2 levels thereafter, the damage increases by 1d4.  

Snaptongue Azume

You have an immensely long tongue and are able to launch it with extraordinary range and precision. You can use your tongue to do many things like perform simple interact actions or deliver touch-range spells, even opening some types of unlocked doors. Your tongue can not perform actions that require fingers or significant manual dexterity, including any actions which require a check to accomplish, and you can't use it to hold items.  

Sticky-Foot Azume

Your hands and feat exude a sticky slime that helps them adhere to surfaces, a little like glue. You gain a +2 circumstance bonus to your Fortitude and Reflex DC against attempts to Disarm, Shove, or Trip you. While climbing trees, vines, and other foliage, if you roll a success on the Athletics check to Climb, you get a critical success instead.  

Wind-Webbing Azume

You have tough webbing along your hands and toes which can slow any fall. As long as you have a single hand free, you take no falling damage, regardless of the distance fallen.

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