You realized fast that you weren’t ever going to get a Corporate job or be tough enough to be a Solo. But you always knew you had a knack for figuring out what other people wanted, and how to get it for them. For a price, of course.
Now your deals have moved past the nickel-and-dime stuff into the big time. Maybe you move illegal weapons over the border. Or steal and resell medical supplies. Perhaps you’re a skill broker acting as an agent for highpriced Solos and ‘Runners, or even hiring a whole Nomad pack to back a client’s contracts. Your connections get into all kinds of businesses, deals, and political groups. Those contacts and allies form part of a vast web of intrigue and coercion.
If there’s a buzz about a new nightclub in the City, you’re already a part of it. If there are military class weapons on The Street, you smuggled ‘em in. If there’s a faction war going down, you’re negotiating between sides with an eye on the main chance. But you might not be solely in it for the bucks.
If someone needs to get the heat off, you’ll hide them. You get people housing when there isn’t any, and you bring in food when the streets are blockaded. Maybe you do it because you know they’ll owe you later, but you’re not sure. You’re one part Robin Hood and two parts AI Capone. In the past, they would have called you a crime lord. But in this fragmented, nasty, and deadly time, they call you a Fixer.
I don’t need to know what they’ll do with them. I’m just the middleman.
1d10 | Type |
---|---|
1 | Broker deals between rival gangs |
2 | Procures atypical resources for an exclusive clientele |
3 | Brokers Solo or Tech services as their agent |
4 | Supplies a regular resource like food or medicine |
5 | Procures illegal resources like street drugs or milspec weapons |
6 | Supplies resources for Techs an MedTechs |
7 | Operates in several successful Night Markets |
8 | Broker use of heavy machinery or vehicles |
9 | Deals in scavenged parts from abandoned areas |
1 | An exclusive agent for a Media, Rockerboy or Nomad pack |
1d6 | Partner |
---|---|
1 | Family Member |
2 | Old Friend |
3 | Possible Romantic Partner |
4 | Mentor |
5 | Secret with gang connections |
6 | Secret with corpo connections |
1d6 | Office |
---|---|
1 | You don’t have one; it’s all mobile |
2 | A booth in a local bar |
3 | It’s all Data Pool messages and dead drops |
4 | Spare room in a warehouse, shop, or clinic |
5 | An otherwise abandoned building |
6 | The lobby of a cube hotel |
1d6 | Clients |
---|---|
1 | Local Rockerboys or Medias who need gigs |
2 | Local Bandits who also protect your work or home |
3 | Corporate Execs who use you for “black project” procurement work |
4 | Local Solos or other combat types looking for work |
5 | Local Nomads and Fixers who use you to set up deals |
6 | Local politicos or Execs who need information |
1d6 | Enemy |
---|---|
1 | Bandits who want you to work with them exclusively |
2 | Rival Fixers trying to steal your clients |
3 | Execs or Operatives who want you to work for them exclusively |
4 | Enemy of a former client who wants to tie up loose ends — like you. |
5 | Old client who thinks you screwed them over |
6 | Rival Fixers trying to beat you out for resources |
Ask these questions to different players about their characters to build existing relationships.
Contacts: These are the kinds of people you can easily get in touch with to ask for information, procure gear from, or otherwise deal with.
Reach: You can always source items in this price category or lower with little effort.
Haggle: Add your Role ability rank on top of the result of any Trading skill check to negotiate a price. You may also use COOL instead of INT as the primary Stat for such a roll. Only one Fixer can negotiate per side. Extra benefits from these are noted for various ranks.
Grease: Fixers quickly take in the cultural codes around them. As you gain ranks, you get increased understanding of those you live amongst. Starting at Rank 3, each rank in this Role ability also grants one rank in a Language Ability.
Contacts: Local honcho, gang lord, the neighborhood leadership.
Reach: Cheap (€$10) and Everyday (€$20), even if normally unavailable.
Haggle: If successful, push the price up to 10% from market value.
Grease: You know the ins-and-outs of your immediate neighborhood, including all local gangs.
Contacts: City gang honcho, minor politician, corp Exec, or someone well-known neighborhood
Reach: Expensive (€$50), even if normally unavailable.
Haggle: When you buy five or more items, you get an additional one for free.
Grease: You get insights into a specific culture represented in the area where you operate.
Contacts: Major City Player, City politico, neighborhood celebrity
Reach: Once per month you can help set up a Night Market. When you’re part of setting it up you can source up to Super Luxury (€$10,000) items.
Haggle: If successful, you can negotiate the pay for a job up to 20% per person.
Grease: You are well versed in the customs of an additional two (total of three) cultures within the area you operate.
Contacts: Local corp president, mayor or City manager, local celebrity
Reach: Expensive (€$500), even if normally unavailable.
Haggle: If successful when buying a Luxury (€$5,000) or Super Luxury (€$10,000) item, you may pay half immediately and the rest after a month. If you don’t hold up the deal, no one will do this with you again.
Grease: You blend in perfectly in at least six different cultures represented in or near where you operate.
Contacts: Divisional corp head, stat or City zone politico, well-known celebrity
Reach: Luxury (€$5,000), even if normally unavailable. When you set up a Night Market, you may add a Midnight Market within it to gather the leadership of the criminal underworld.
Haggle: If successful, you may adjust the price of the item by up to 20% of its market value.
Grease: You can seamlessly adapt to the context of any culture in your area, but also the internal category of corporations and government agency.
Contacts: Major world leader, major corporation head, world celebrity
Reach: Almost any item can be sourced, theoretically.
Haggle: If successful, you can negotiate up to double the pay per person for a dangerous job.
Grease: You can blend into almost any group, including tight in-groups and secret societies, given you have a moment to study them.