The character concept is the single most important component of character creation! Every other step must answer to this first one.
In WEG, a Template is a more-than-half-finished starting Character Sheet. A Player in a hurry to get playing can do themselves a great kindness by looking over a collection of premade Templates to see if one is nearly right.
If premade Templates did not closely fit the concept, it is time to start with Species and allocate some Attribute Dice.
A character's origin point may not appear directly in the main story, but it matters! It is shaped by the core concept; in turn it shapes the starting numbers on the Character Sheet.
You take your Species minimum, and you subtract it from your Starting Attribute Dice for that species, and then you spend the difference in making your Attributes better than the minimum.
All normal Skills start off defaulting at their related Attribute. You have seven dice to split up among the skills your character cared enough to really learn well.
Every character needs a few tools: a datapad, a communicator, maybe a scanner or ranged weapon. Vehicles probably come with debts (whether financial or moral). Armor comes with complications. Droids? Droids come with *opinions*!