Mystia Casting
You draw upon magical energy which flows through your veins, and through all things. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells.
At 1st level, choose a Tradition from either Force, Divine, or Primal. Then select a Colour available from that Tradition. For Force, you may select Spirit. From Divine, you can choose from Light, Earth, or Wind. And from Primal, you may choose from Darkness, Element, or Water. Your chosen Colour becomes your alignment, and you may only learn or prepare spells from that Colour's spell list. As a sorcerer, your Tradition is gained through your chosen Bloodline instead, but you still select your Colour in the same fashion; and as a Psychic, your Tradition is Force.
As a Cleric, you select your first colour from the list of Follower Alignments under your Deity's description. At 5th level and 15th level, you may select an additional Colour from the chosen Tradition (or Deity's Follower Alignments) to become an alignment for you.
You gain a pool of Mystia to cast your spells equal to your spellcasting ability modifier times your level. As a sorcerer or bard, you cast spells learned in your Spell Repertoire, as a wizard, you cast spells studied in your Spellbook, and as a cleric and druid, you cast spells from your Colour Spell Lists. The Mystia cost to cast a spell is based on its spell level, as shown on Table 1.1: Mystia Casting. Cantrips have no cost to cast. The highest spell level of spells you may cast is determined by your class level, as shown on Table 1.2. Your Mystia may not be depleted below 0. When you make your daily preparations, all of your Mystia is refreshed. In this setting, all spells are considered spontaneous, regardless of the class.
For example, as a 2nd level Wizard with a +4 Intelligence modifier, you gain a pool of 8 Mystia.
Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Your spell attack rolls and spell DC's use your class key ability. Details on calculating these statistics appear on page 447 of the Pathfinder Second Edition Core Rulebook.
Table 1.2: Mystia Casting
Table 1.3: Spells by Level
At 1st level, choose a Tradition from either Force, Divine, or Primal. Then select a Colour available from that Tradition. For Force, you may select Spirit. From Divine, you can choose from Light, Earth, or Wind. And from Primal, you may choose from Darkness, Element, or Water. Your chosen Colour becomes your alignment, and you may only learn or prepare spells from that Colour's spell list. As a sorcerer, your Tradition is gained through your chosen Bloodline instead, but you still select your Colour in the same fashion; and as a Psychic, your Tradition is Force.
As a Cleric, you select your first colour from the list of Follower Alignments under your Deity's description. At 5th level and 15th level, you may select an additional Colour from the chosen Tradition (or Deity's Follower Alignments) to become an alignment for you.
You gain a pool of Mystia to cast your spells equal to your spellcasting ability modifier times your level. As a sorcerer or bard, you cast spells learned in your Spell Repertoire, as a wizard, you cast spells studied in your Spellbook, and as a cleric and druid, you cast spells from your Colour Spell Lists. The Mystia cost to cast a spell is based on its spell level, as shown on Table 1.1: Mystia Casting. Cantrips have no cost to cast. The highest spell level of spells you may cast is determined by your class level, as shown on Table 1.2. Your Mystia may not be depleted below 0. When you make your daily preparations, all of your Mystia is refreshed. In this setting, all spells are considered spontaneous, regardless of the class.
For example, as a 2nd level Wizard with a +4 Intelligence modifier, you gain a pool of 8 Mystia.
Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Your spell attack rolls and spell DC's use your class key ability. Details on calculating these statistics appear on page 447 of the Pathfinder Second Edition Core Rulebook.
Table 1.2: Mystia Casting
Spell Level | Mystia Cost |
---|---|
1 | 2 |
2 | 3 |
3 | 5 |
4 | 6 |
5 | 7 |
6 | 9 |
7 | 10 |
8 | 11 |
9 | 13 |
10* | 20 |
Class Level | Max Spell Level |
---|---|
1 | 1st |
2 | 1st |
3 | 2nd |
4 | 2nd |
5 | 3rd |
6 | 3rd |
7 | 4th |
8 | 4th |
9 | 5th |
10 | 5th |
11 | 6th |
12 | 6th |
13 | 7th |
14 | 7th |
15 | 8th |
16 | 8th |
17 | 9th |
18 | 9th |
19 | 10th* |
20 | 10th* |
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