Story Points
Story Points replaces the Hero Points mechanic, and are meant to be a more versatile resource both for players and the GM to affect resolution or set a scene. As well they fit more with the theme of the campaign being more story-driven. Story Points can be earned by players in much the same way they are now, including doing something that resonates with their character and accomplishments. In addition to this, players may choose to impact the story in the following ways and may earn Story Points when they do so:
* Complicate the scene - Impose a detrimental effect, condition, or situation on your character or even the group
* Establish canon - A minor fact related to your character that connects with the current scene. This is used by linking the current scene to your character. (Pose it as a question and ask for the group's approval) Players and the GM may have up to 3 Story Points.
The player spends 3 Story Points to establish a moderate to major fact about the world that affects the Story in some way. For example, the player or players may establish a side NPC as a major character (such as elevate a standard enemy to a villain or nemesis). This is basically a worldbuilding fact the player or players help to create. (Pose it as question and ask for the group's approval)
The party may spend one or more Story Points to "remember" they brought a mundane item with them (retroactively adding the item to their inventory), to find one in the area, or to find something that makes a good improvised version. The item's level may not exceed 1 per Story Point spent.
As Initiative is rolled, the party may opt to worsen the odds, spending up to 3 Story Points to increase the Encounter's Threat by 1 per Story Point spent (Moderate increases to Severe, and so on), and the GM adds additional enemies to the Encounter up to the new Encounter budget.
* Establish canon - A minor fact related to your character that connects with the current scene. This is used by linking the current scene to your character. (Pose it as a question and ask for the group's approval) Players and the GM may have up to 3 Story Points.
GM Complications
The GM gets Story Points too! Whenever a PC earns a Story Point, the GM earns 1 as well. The GM can use these to introduce Complications on the PC's. The goal here is to enhance the game experience, increasing drama or triggering a narrative point. The GM can introduce the follow Complications by spending one or more Story Points. The following are examples. The GM or Players can always come up with other fun uses for Story Points together. Maybe they can be added to this list later!Lost or Stolen Item
The GM spends up to 3 Story Points to have the party misplace an item (Perception DC Normal +2 per point spent). Alternatively, the GM may spend 3 Story Points to have an item just go missing (i.e. dropped, left behind, or stolen).Something Unexpected!
The GM spends 1 Story Point to have a player reroll a check that wasn't a critical success, or there is an unexpected penalty before the roll, ask for an extra flat check, or have them roll twice and take the worst result.Accident!
The GM spends 1 Story Point. A character steps on something, makes an unexpected noise, touches something they shouldn't have, a bright light dazzles them for a moment, etc.Reinforcements!
Reinforcements join the fray! The GM spends 1 Story Point to raise the Encounter Threat level by 1 (i.e. Moderate increases to Severe, etc) and introduce new enemies up to the new Encounter budget.Nature's Fury
An unexpected sandstorm approaches! The GM spends up to 3 Story Points to introduce a natural disaster with a Category tier equal to the Story Points spent (1 point for a minor disaster, 2 for a Moderate disaster, and so on).Player Perks
When a player has one or more Story Points, they can use them in several ways either for their immediate benefit during a check, or to affect the story development.Something Fortunate!
The player spends 1 Story Point to reroll a check or spend 2 to have the GM reroll any check.Avoid Death
The player spends all of their Story Points to Stabilize at 0 HP. You lose the Dying condition and do not increase your Wounded condition.Insight
The player spends 1 Story Point to ask for a clue, insight, or Lore fact about the situation from their character's perspective.That's Cannon!
[Party]The player spends 3 Story Points to establish a moderate to major fact about the world that affects the Story in some way. For example, the player or players may establish a side NPC as a major character (such as elevate a standard enemy to a villain or nemesis). This is basically a worldbuilding fact the player or players help to create. (Pose it as question and ask for the group's approval)
I Have One of Those!
[Party]The party may spend one or more Story Points to "remember" they brought a mundane item with them (retroactively adding the item to their inventory), to find one in the area, or to find something that makes a good improvised version. The item's level may not exceed 1 per Story Point spent.
Never Tell Us the Odds!
[Party]As Initiative is rolled, the party may opt to worsen the odds, spending up to 3 Story Points to increase the Encounter's Threat by 1 per Story Point spent (Moderate increases to Severe, and so on), and the GM adds additional enemies to the Encounter up to the new Encounter budget.
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