Skeletuum

These skeletal beasts actually come in a variety of different shapes. Native to Gothica, these beasts are widely utilized by the Sechi Legion. Some scholars have theorized that the Sechi Legion even created them, but that has never been proven. As far as anyone can tell, they form from the bones of the dead scattered all across Gothica. Other scholars have suggested a connection to skulms, but since those creatures originated in Arctica, far to the north, this is unlikely. Like Draco, Skeletuums ravenously attack anything living, even other Skeletuums if not kept in check. They are highly dangerous and aggressive creatures, and amongst the deadliest known in Gothica, possessing a wide range of weapons at its disposal. When angered, it will unleash all of these weapons in a frenzy. destroying anything in its path.

Basic Information

Anatomy

Skeletal beasts which come in a variety of different shapes.

Growth Rate & Stages

Upon reaching adulthood, these creatures evo to Draco.

Dietary Needs and Habits

Carnivorous, these creatures will attack and eat any living creature.

Additional Information

Social Structure

Highly aggressive and territorial, they are solitary creatures.

Geographic Origin and Distribution

Primarily native to Gothica

Perception and Sensory Capabilities

They see quite well in the dark, being native to Gothica.
Colours Darkness
Scientific Name
Skeletuum

Mystimon Companion

  Senses Darkvision
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
HP 8, Negative Healing; Weaknesses Radiant (Equal to half level rounded up) Resistances Shadow (Equal to half level rounded up) Immunities death effects, disease, paralyze, poison, unconscious   Speed 25 feet  
ACTIONS
[Melee] Crunch, Damage 1d8+3 piercing
[Melee] Rotting Claws (agile, finesse), Damage 1d6+3 slashing
Putrid Breath [2] (10 foot cone, poison) Skeletuum breathes deep and lets out a smog of poison. Creatures in the area must make a Fortitude save or become Sickened 1, or Sickened 2 on a critical failure.
Abilities
Regeneration 1 Skeletuum regains 1 Hit Point each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its Regeneration is active. If it takes Radiant damage, this ability deactivates until the end of its next turn. Deactivate tthe Regeneration before applying any Radiant damage, since that damage might kill the Skeletuum by bringing it to Dying 4.

This article has no secrets.

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