Sabertooth Ancestry Feats

Sabertooth Core Ancestry Feats

-----Level 1-----


Sabertooth Lore

Feat 1

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Sabertooth
You hold on to the last remnants of your society, once a thriving culture in the Quatrica Islands, but in 2736 3A you were chased out from your home by a hurricane as it ripped through your island. And then you just barely managed to escape the onslaught of the Kongor, your ancient enemies. You gain the Trained proficiency rank in Survival and Arcana. If you would automatically become trained in one of these skills (from your background or class, for example), you instead become Trained in a skill of your choice. You also become trained in Sabertooth Lore.

 

Sabertooth Weapon Familiarity

Feat 1

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Sabertooth
You have trained and studied in your people's ways through out your life, blending martial arts with sword-play, and even magical arts. You are trained in staves, bo staves, ranseurs, saps, whips, nunchaku, and shortbows. You also gain access to all uncommon Sabertooth weapons. For the purpose of determining your proficiency, martial Sabertooth weapons are simple weapons, and advanced Sabertooth weapons are martial weapons.

 

Claws of the Tiger

Feat 1

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Sabertooth
You have the powerful claws of the tiger. Your Claws unarmed attack damage die increase by one step (from 1d4 to 1d6).

Jaws of the Jaguar

Feat 1

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Sabertooth
You have the tusk-like fangs of the saber-toothed tiger. You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the brawling group and have the deadly d8 and unarmed traits.

Feet of the Snow Leopard

Feat 1

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Sabertooth
You have the pads of the snow leopard allowing you to move unheard through the environment. Creatures cannot use their sense of hearing to detect you when you Hide or Sneak. If a creature has hearing as a precise sense they are still able to try and detect you using that sense but you receive a +2 circumstance bonus on your stealth check to Hide or Sneak versus that creature.

Roar of the Lion

Feat 1

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Sabertooth
You can roar like the mighty lion. You can cast 1st-level Fear as a primal innate spell once per day. When cast in this way Fear looses the enchantment trait and gains the auditory trait.

Blood Scent

Feat 1

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Sabertooth
You have a keen sense of smell. You gain a special sense: imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine the exact location of a creature (as explained on page 465). The GM will usually double the range if you’re downwind from the creature or halve the range if you’re upwind. In addition, you gain a +2 circumstance bonus to Perception checks whenever you’re trying to locate an undetected creature that is within the range of your scent.

------Level 5-----

 

Sabertooth Weapon Strike Feat 5

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Sabertooth
You are attuned to the weapons of your ancestors, and are particularly deadly when using them. Whenever you critically hit using a Sea Fey weapon or one of the weapons listed in Sea Fey Weapon Familiarity, you apply the weapon's critical specialization effect.  

Cat's Luck [R] Feat 5

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Sabertooth, Fortune
Trigger: You fail or critically fail a Reflex saving throw.
Frequency: Once per day.
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Your luck allows you to embrace your swiftness and get out of danger the moment before it arrives. Reroll that saving throw and take the better result.  

Mighty Roar Feat 5

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Sabertooth
Prerequisites: Roar of the Lion
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Your roar has become even more ferocious. The Fear spell you can cast from Roar of the Lion is now heightened to 3rd level.  

Fangs of the Saber-tooth Tiger Feat 5

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Sabertooth
Prerequisites: Jaws of the Jaguar
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Your jaws strike with immense power. Your Fangs unarmed attack gains an additional damage die.  

----9th Level---

Cat's Poise Feat 9

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Sabertooth
Prerequisites: Cat's Luck
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You gain an additional use of Cat's Luck, and when you get a success with Cat's Luck, you get a critical success instead.  

Cat's Grace Feat 9

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Sabertooth
Prerequisites: Cat's Luck
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You gain an additional use of Cat's Luck, and when you get a critical failure with Cat's Luck, you get a failure instead.  

---13th Level---

Sabertooth Weapon Expertise Feat 13

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Sabertooth
Your Sabertooth affinity blends with your class training, granting you great skill with Sabertooth weapons. Whenever you gain a class feature granting you Expert or greater proficiency in certain weapons, you also gain that proficiency in staves, bo staves, ranseurs, saps, whips, nunchaku, shortbows, and all Sabertooth weapons in which you are trained.  

Limbs of the Leopard Feat 13

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Sabertooth
Your body has developed powerful limb muscles. You gain a climb Speed equal to your base speed.

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