Nezumi

Nezumi are rather docile, and quite shy around people. Whenever they see people, they will often tend to run and hide, or just fly away. They're often found in desert areas, most particularly Almahna. Their large ears are quite keen and alert them to any danger, and their sense of smell is especially strong as well. Though they will often run from danger, when they feel cornered, they will emit a bright flashing light, dazzling and blinding their enemies.

Basic Information

Anatomy

Nezumi are medium sized quadruped creatures, covered in white and grey feathers, with large bird-like wings, large ears, black eyes, and a small black nose.

Ecology and Habitats

Nezumi are especially rare, and only found in desert regions, particularly Almahna.

Dietary Needs and Habits

They feed on small bugs.

Additional Information

Social Structure

These shy and docile creatures cultivate in small family groups in order to protect themselves from predators.

Perception and Sensory Capabilities

Keen hearing and strong sense of smell.


Nezumi Creature 1

Medium, Animal, Sprite, Light
Perception +13; Scent, Keen Hearing
Skills: Acrobatics +7, Religion +7
Str +1, Dex +3, Con +1, Int +1, Wis +3, Cha +3
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AC: 16; Fort +5, Ref +10, Will +10
HP: 21; Resistances: Radiant 2; Weaknesses: Shadow 3
Fast Healing 1: Nezumi regains 1 Hit Point each round at the beginning of its turn.
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Speed: 10 ft, 25 ft Fly
Melee [1] Laser Claws +7 (finesse), Damage 1d6+2 slashing
Attack of Opportunity [R] (Trigger: A creature within Nezumi's reach uses a manipulate action or move action, makes a ranged attack, or leaves a square during a move action it's using.) Nezumi attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, Nezumi disrupts that action. This Strike doesn't count toward Nezumi's multiple attack penalty and its multiple attack penalty doesn't apply to this Strike.
Shining Aura [2] (aura 20 ft) Nezumi unleashes a flash of shining bright light. Creatures within the aura must attempt a Will save or become dazzled, or blinded on a critical failure.
Colours Light
Scientific Name
Nezumi
Lifespan
30 years

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