Chelzan Heritages

Broadback Chelzan

Your carapace is extremely thick and broad. Your gain the Create Carapace Cover action.
CREATE CARAPACE COVER [one-action]
Requirements Having carapace that is not broken or destroyed.
You can use your carapace to create a cover for yourself or your allies. You, or one ally adjacent to you gain greater cover. This lasts until you, or your ally, move from your current space, use an attack action, becomes unconscious, or end this effect as a free action.  

Sandback Chelzan

Your physiology is adapted to the harsh life of the desert. You gain fire resistance equal to half your level (minimum 1). Environmental heat effects are one step less extreme for you, you can go 10 times as long as normal before you are affected by starvation or thirst. However, unless you wear protective gear or take shelter, environmental cold effects are one step more extreme for you.  

Splashback Chelzan

You embraced the aquatic nature of your people and accustomed your body for aquatic environment. You gain 15 feet swimming speed.  

Snapping Chelzan

Your beak is strong enough to act as a weapon. You gain beak unarmed attack that deal 1d6 piercing damage. Your beak is in the brawling group and have the finesse and unarmed traits.  

Vision Touched Chelzan

Your ancestors have delved in the mystic art and somehow some of it has changed them and gave them visions that sends their minds across time and space. You gain the Instant Vision action.
INSTANT VISION [reaction]
Frequency Once per day.
Trigger Performing a Recall Knowledge, Decipher Writing, Identify Magic, or Learn Spell action.
Your eyes get clouded and turn milky white as you concentrate on a person or object. You can treat the skill check as if you are trained in the relevant skill for the duration of that action. If you are already proficient in that skill, you get a +2-circumstance bonus for that action.  

Psychicshell Chelzan

You have an innate grasp on the psionic abilities of your ancestors and you have some of the same abilities as a Psychic. You gain Mage Hand as an innate cantrip. But instead of only carrying light Bulk, your Mage Hand can carry up to 1 Bulk.

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