An immersive introduction to the world setting and the folks who live here.
A quiet murid woman who makes a fortune through her friendship with crows.
One of the largest inhabited floating islands in the world and home to the Academy of Arcane Sciences.
A floating academy of magic, medicine, and engineering.
A young grolug with a big passion for adventure and a drive to learn the mysteries of jindo magic.
A kind renzar woman with a mission to document all kinds of scented flora in the world.
A guild dedicated to the study and documentation of all creatures, living and dead.
A guild dedicated to learning all about the flora and fungi of the world.
A guild of wholesome folks with a friendly competitive spirit and healthy attitude towards loss.
A folk ancestry with marsupial features and an affinity for wind and root magic.
A nocturnal folk ancestry with amphibious features and an affinity for earth and dark magic.
A guild dedicated to documenting the mysterious disappearance of the jindo and their lost magics.
A rodent-like species with caprid facial features and an affinity for body and root magic.
A reptilian folk ancestry with an affinity for both water and heat type magic.
A colourful and flightless birdfolk with an affinity for wind and light magic.
An overview of the different folk species and their ancestral affinities for magic.
A large, broad-bodied snake that uses toxic magic to bring down large mammals.
A sweet, firm fruit packed with fragrant flavours and delicious juice.
Giant floating islands made of albar rock that migrate with the winds across the world.
Vessels that can sail through the sky with the help of magic and lightweight albar at their core.
The igneous rock filled with pockets of trapped gas that causes it to float in mid-air.
A deadly mushroom with toxic magic that can lead to metal cravings, premonitions, and bronzification.
A deadly mushroom poisoning that leads to metal cravings, premonitions, and bronzification.
The school of magic encompassing body magic and toxic magic spells and abilities.
The school of magic encompassing water magic and root magic spells and abilities.
The school of magic encompassing rock magic and metal magic spells and abilities.
The school of magic encompassing wind magic and lightning magic spells and abilities.
The school of magic encompassing fire magic and light magic spells and abilities.
The school of magic encompassing cold magic and dark magic spells and abilities.
The mysterious folk who all vanished at once using magic during the Great Betrayal, taking their secrets with them.
The war in Zendu that sparked the sudden and mysterious disappearence of the jindo.
Theories as to how the jindo all vanished at once, and rumours of where they went.
A handsome murid fellow in charge of the Goldbrook chapter of the Birds & Bones Association.
The type of magic relating to enhancing or healing physical aspects and senses of the body.
The type of magic relating to manipulating poisons, venoms, and toxic substances.
The type of magic relating to influencing and manipulating fungi and plant matter.
The type of magic relating to the control and manipulation of earth, rock, and minerals.
The type of magic relating to identifying, locating, and manipulating metals and alloys.
The type of magic relating to the creation and manipulating of lightning and electrical charges.
The type of magic relating to controlling heat and manipulating hot things.
The type of magic relating to the manipulation of cold substances and temperatures.
A tiny crystalline jar that changes the ink put inside into iridescent colours.
Magical jindo surveillance that still watch over their ruins, alerting other constructs to intruders looking for artifacts.
A religion founded on the grounding teachings of three divine beings.
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Dishonored, Thief, The Elder Scrolls, Monkey Island, Day of the Tentacle, Minecraft