A Human noble, lord of the Orclands March in the Kingdom of Tyrnabay - and patron of the Forgotten Academy Expedition
First to arrive were the Alevar. They painted the landscape with the green of trees, shrubs and grasses, highlighted with a rainbow of colored flowers and fruits. Small creatures appeared in the woodlands, and songbirds filled the air with music.
Not all Astralar had the deific abilities of creation wielded by their leaders, but this did not mean they were powerless. Many used their lesser powers to bring their own creations to life; while some chose to corrupt the works of others.
This Half-Elven Lord Steward of Orclands is chief spokesperson, advisor, and all around "go-fer" of Marquis Wyrdswyrth.
Arriving shortly after the Alevar, the Orokar filled forests and fields far from the Elves with their children. New beasts appeared as well - worthy challenges to the valor and vigor of this new people, the Orcs.
An A to Z listing of creatures that may be encountered when adventuring in the World of Cartyrion
The Duagnar deities Awakened the Dwarves, and created other new life forms for their children to use both as food and as tools in their industrous endeavors.
The Goblinar with deific power created the Goblin People, and provided the first Wolves to be their companions and hunt-mates. Over the years, the wolves would evolve into many forms.
The Raptors of the Kwanar commanded the skies for a short time, until the Great Dragons and their kin were brought into being.
The Chittiki People are not the only prolific creation of the Murodar deities.
The Humanar deities provided their children with easily domesticatable crops and creatuers, allowing them to spend less time hunting and gathering, and more time building and prospering.
The gods of the Taxlatl gave their People a few scaled creatures to work with; the People themselves then created the variety of such beasts found today.
The Felisar filled the jungles with fearsome predators; the Folk turned them into cute but curious furballs.
I've been involved with Fantasy Role-playing games since the days of the Chainmail Fantasy Supplement (look it up!). For 45 years, I've been homebrewing adventures, campaigns, and worlds to play them in.
Our hobby and our world has changed a lot in 45 years, and since I don't want to go the way of my namesake creatures, I've adapted as well. So while the players in the worlds, campaigns, and adventures I create may experience a bit of pleasant nostalgia for the "golden age" of TTRPGs, they will also experience content designed for today's playing styles and sensibilities.
I believe the real golden age of our hobby is still in the future - and I plan to be a part of it.
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