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Rockerboy

If you live to rock, this is where you belong. As a Rockerboy, you’re one of the street poets, the social conscience, and the rebels. With the advent of digital porta-studios and garage music mastering, every Rockerboy with a message can take it to The Street, put it in the record stores, or bounce it off the comsats. Sometimes, your message isn’t something the Corporations or government wants to hear. Sometimes what you say is going to get right in the faces of the powerful people who really want to run this world. You don’t care, because as a Rockerboy, it’s your place to challenge authority, whether in straight-out protest songs that tell it like it is, playing kick-ass rock n’ roll to get the people away from the TV sets and into The Streets, firing up the crowd with speeches, or composing fiery writings that shape the minds and hearts of millions.

Rockerboys have a proud history that includes Dylan, Springsteen, U2, NWA, the Who, Jett, the Stones — the legions of hard-rock heroes who told the truth with screaming guitars or gut-honest lyrics. You have the power to get the people up; to lead, inspire, and inform. Your message can give the timid courage, the weak strength, and the blind vision.

Rockerboy legends like Johnny Silverhand, Rockerboy Manson (for whom the Role is named), and Kerry Eurodyne have led armies against Corporations and governments. Rockerboys have exposed corruption and brought down dictators. It’s a lot of power for someone doing gigs every night in another city. But you can handle it. After all: you came to play!

They’re not chanting my name in giant concert halls yet, but I’ve got fans, and I don’t have to compromise my message for anyone.
— Forty, Rockerboy

Lifepath

What kind of Rockerboy are you?
1d10 Type
1Musician
2Slam Poet
3Street Artist
4Performance Art
5Comedian
6Orator
7Politico
8Rap Artist
9DJ
10Idoru
Have you split with a group? Why?
1d6 Reason
1You were a jerk and the others voted you out
2You got caught sleeping with another member’s mainline
3The rest of the group were killed in a tragic “accident”
4The rest of the group were murdered or split up by external enemies
5The group broke up over “creative differences”
6You decided to go solo
Where do you usually perform?
1d6 Location
1Alternative Cafés
2Private Clubs
3Seedy Dive Bars
4Guerrilla Performances
5Nightclubs Around the City
6On the Data Pool
Who’s gunning for you or your group?
1d6 Enemy
1Old group member who thinks you did them dirty
2Rival group or artist trying to steal market share
3Corporate enemies who don’t like your message
4Critic or other “influencer” trying to bring you down
5Older media star who feels threatened by your fame
6Romantic interest or media figure who wants revenge for personal reasons
Connection Qustions

Ask these questions to different players about their characters to build existing relationships.

  • What hit of mine is your favorite and why?
  • What have I created that’s about you?
  • When did you first discover my work?

Role Ability

You can get new fans and to support from fans. Roll 1d10 + Role rank against DV8 for an individual, DV10 for a group up to six, or DV12 for a group up to one hundred people. When you make an impression on someone who isn’t a fan, make the roll as above to win them over. If someone is a fan, you may attempt the same roll to have them do something for you. The list below gives examples of what you might ask of your fans. Asks beyond this automatically fail. Each section also gives an example of what kinds of venues you perform at.

Rockerboy Rank 1 and 2

Venues: Small local clubs

Single Fan: A small favor for the Rockerboy; buy a drink or meal, give you a lift somewhere.

Small Group: Ask for autographs and other personal totems; fans will stop you in streets to befriend you.

Huge Group: You’re kidding, right? You don’t have huge groups of fans yet.

Rockerboy Rank 3 and 4

Venues: Well-known clubs

Single Fan: A major favor for the Rockerboy; go to bed with you, put a good word in for you, etc.

Small Group: Fans will regularly hang out with you; provide booze, drugs, or other party favors.

Huge Group: A strong local following; fans buy your recordings and merch.

Rockerboy Rank 5 and 6

Venues: Large, important clubs

Single Fan: Commit a minor crime for you; shoplift, help out in a fight.

Small Group: Act as your personal “posse”; constantly hang out with you, do you favors, and provide things for your personal needs.

Huge Group: Fans all over the City, often in nearby cities. They are strongly loyal and will often do major favors for you in exchange for attention.

Rockerboy Rank 7 and 8

Venues: Small concert halls, local video feed

Single Fan: Willing to risk their life without question.

Small Group: Commit a minor crime for you; shoplift, help in a fight.

Huge Group: Fans are rabidly loyal. They fight with rival fan groups, support strong fan information networks, will band together to help you.

Rockerboy Rank 9

Venues: Large concert halls, national video feed

Single Fan: Commit major crime for you; steal expensive item, beat someone up

Small Group: Commit a major crime for you; steal expensive item, beat someone up.

Huge Group: Fans are a brainwashed, cult-like following; they will riot, destroy property, and even kill for you.

Rockerboy Rank 10

Venues: Huge stadiums or international video

Single Fan: Willing to sacrifice self without question.

Small Group: Risk their lives for you; to act as personal protection.

Huge Group: Worldwide following with cult-like attributes. They will do almost anything for you if asked; they are a private army based on your charisma.

Starting Gear

Outfit
Starting Cyberware

PSYCHE loss: 9; Max PSYCHE reduction:

Starting gear notes
€$400

Created by

WriterV.

Statblock Type

Cyberpunk Blue - Role

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