Wind Bender

You control the winds and look to the skies with great reverence.  

Wind Bender Dedication Feat 6

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Archetype, Dedication, Arcanimancer
Prerequisites: Wind colour alignment, trained in Arcana; Access: You do not have any other Arcanimancer dedication
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You are one with the winds. You may cast spells from the Wind spell list up to 1 level higher.  

Wind Calling [2] Feat 8

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Archetype
Prerequisites: Wind Bender Dedication
Targets: One creature within 10 feet of you.; Frequency: Once per day.
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You can cause the wind currents to change and shift at the drop of the hat, or even to create wind where there was none. You create a torrent of winds around you, forcing the creature to make a Fortitude saving throw against your class DC.
Critical Success: The creature is not affected.
Success: The creature is pushed back 5 feet.
Failure: The creature is pushed back 10 feet.
Critical Failure: The creature is knocked back 10 feet and falls prone.  

Wind Barrier Feat 10

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Archetype
Prerequisites: Wind Bender Dedication
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It takes little effort for you to control the winds as you do. You gain a 3rd level Wall of Wind as an innate spell that you can cast once per day.  

Wind Synergy Feat 10

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Archetype
Prerequisites: Wind Bender Dedication
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Your wind focus augments and focuses your powers in other ways. Your spells and alchemical items that deal sonic damage get a status bonus to damage equal to half the spell or item level, minimum 1.  

Greater Wind Calling Feat 14

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Archetype
Prerequisites: Wind Calling
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The winds bend to your will. You may use your Wind Calling an additional time per day. Further, it now affects up to 3 creatures within 10 feet of you.  

Hurricane Barrier Feat 16

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Archetype
Prerequisites: Wind Barrier
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It is as though you and the winds are of one mind. Your Wall of Wind innate spell heightens to 4th level.  

Wind Quickening [R] Feat 18

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Archetype
Prerequisites: Wind Bender Dedication
Trigger: You cast a Wind spell; Frequency: Once per day
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You are emboldened and quickened by the winds surging within you. You gain an additional action which must be spent to cast an Wind spell.

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