Vortex Shround: Wind

Evocation, Air

Effect

You target a creature and surround it with a maelstrom of wind. If the creature moves from its current position, it must make a fortitude save to escape or take 2d6 sonic damage. On a critical failure it can not move.

Side/Secondary Effects

Heightened (+1): The damage increases by 1d6.
Heightened (6th): The shroud follows the creature as it moves.
Saving Throw Fortitude
Related Discipline
Divine
Related School
Wind
Effect Duration
1d4 rounds
Effect Casting Time
[2] Somatic, Verbal
Range
60 ft; Targets: 1 creature
Level
Spell 1

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