Vortex Shroud - Hydro

Evocation, Water, Enchantment

Effect

You target a creature and surround it with a maelstrom of water. If the creature moves from its current position, it must to make a Fortitude save or take 2d6 water damage. On a critical failure, it can not move.

Side/Secondary Effects

Heightened (+1): The damage increases by 1d6.
Heightened (6th): The shroud follows the creature if it moves.
Saving Throw Fortitude
Related Discipline
Primal
Related School
Water
Related Element
Hydro
Effect Duration
1d4 rounds
Effect Casting Time
[2] Somatic, Verbal
Range
60 ft; Targets: 1 creature
Level
Spell 1

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