Tears of Maryve
Healing, Necromancy, Positive, Rare, Water
Effect
You cause a light rain in a 10 foot burst that restores 1d4 hit points per turn for an ally that starts their turn or moves through it.
Side/Secondary Effects
Heightened (+2): The healing increases by 1d4.
Heightened (5th): When healed, an ally may make a new roll to also heal a physical ailment.
Heightened (5th): When healed, an ally may make a new roll to also heal a physical ailment.
Material Components
Religious Icon of Maryve (not consumed).
Related Discipline
Primal
Related School
Water
Related Element
Hydro
Effect Duration
Sustained up to 1 minute
Effect Casting Time
[2] Verbal, Material
Range
60 ft; Area: 10 foot burst
Level
Spell 1
Comments