Tears of Maryve

Healing, Necromancy, Positive, Rare, Water

Effect

You cause a light rain in a 10 foot burst that restores 1d4 hit points per turn for an ally that starts their turn or moves through it.

Side/Secondary Effects

Heightened (+2): The healing increases by 1d4.
Heightened (5th): When healed, an ally may make a new roll to also heal a physical ailment.
Material Components
Religious Icon of Maryve (not consumed).
Related Discipline
Primal
Related School
Water
Related Element
Hydro
Effect Duration
Sustained up to 1 minute
Effect Casting Time
[2] Verbal, Material
Range
60 ft; Area: 10 foot burst
Level
Spell 1

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