Surging Mystia

In certain places around the world, Mystia has pervaded the natural environment, and perhaps in some places even cities or towns, becoming infused within the creatures in that location. In places like the Wild, in Olympus, it has created some spectacular results, with strange Mystimon which appear no where else in the world, known as Wild Hunt Mystimon. In places such as the Wild, this Mystia Surge was caused by the mere presence of slumbering giants like the Dragon Lords. In other places, like the Shattered Lands of Arcticus, this was created by Mystia explosions. However, it has also recently been discovered that Mystia Surges can also occur on the crossroads of the Flow Lines more frequently. But Mystia Surges can have other effects other than morphing and evolving the creatures in the area. They can also cause all kinds of strange and wild effects from the mere act of casting a spell. While in locations with Mystia Surges, any time a creature casts a spell, they must also attempt a DC 7 flat check. With a success, that creature then rolls on Table 7: Wild Surge. However, on a critical success, that creature instead rolls on Table 5.2 here.  

Table 7: Wind Surge

Roll 1d100
1 to 3 -                                                                   Your hair grows 3d6 inches (instantaneous), even if you don't have hair.
4 to 6 - Your hair changes to a random colour for 1 hour.
7 to 8 - Your hair grows 3d6 inches and changes to a random colour for 1 hour.
9 to 10 - Your hair falls out, growing back to its original length by the start of the next episode.
11 to 13 - You grow a magnificent mustaches of your natural hair colour.
14 to 16 - You grow a magnificent busy beard of your natural hair colour.
17 to 18 - Gravity is reversed in a 30-ft. radius, 80 ft. high column for 1d6 rounds, causing characters and objects within this area to fall upward, reaching the top of the column in 1 round and suffering falling damage if a surface interrupts this fall. If a suitable anchor is within reach, characters may attempt a Reflex save to grab hold when this effect begins.
19 to 20 - You grow a magnificent mustache of a random colour. Subsequent facial hair that may grow comes in your natural colour.
21 to 22 - You grow a magnificent bushy beard of a random colour.
23 to 24 - Your facial hair (if any) falls out and grows back to its original length by the beginning of the next episode.
25 to 26 - You grow fur of a random colour all over your body which falls out after 1 hour.
27 to 30 - Your voice is raised or lowered in pitch by 2 octaves for 1 hour.
31 to 32 - If you are wearing socks, they vanish from your feet and dangle from your ears (or other suitable appendage, if you lack ears big enough to dangle socks from). If you are not wearing socks, a pair of randomly-colored socks appears on your feet.
33 to 34 - Your nose and ears grow comically large for 1 hour.
35 to 37 - A burst of colorful bubbles streams from your ears and floats gently away
38 to 40 - A burst of confetti appears in front of you, accompanied by a congratulatory banner fluttering to the ground and the sound of party crackers and horns.
41 to 42 - Each round for the duration of the (would-be) spell, your appearance changes to mimic that of a random creature within 100 ft., within the limits of your normal Size and body plan. If the randomly selected creature is of a different Size and/or body plan, your appearance changes to give the best approximation possible within those limits. This effect only changes your appearance, and does not grant or remove any abilities of any kind. If the spell is instantaneous, your appearance flickers momentarily to mimic a random creature, then reverts to normal
43 to 44 - Your voice is swapped for 1 hour with that of a random creature with the ability to vocalize within 100 ft. You can still speak even if the creature you swapped voices with can’t, but your voice approximates what that creature might sound like if it could speak. Similarly, the other creature does not gain the capacity for speech if it originally lacked it; instead, its normal cries sound like you attempting to imitate those cries.
45 to 46 - For 1 hour, you perceive all speech as being spoken in a comical stereotyped dialect, such as “Cockney chimneysweep”, “1920s mobster”, or “sassy African-American lady”. This includes not only pronunciation, but also choice of phrasing. This change is entirely in your head; everyone else hears things normally
47 to 49 - You acquire an odd accent or verbal tic for the rest of the scene.
50 to 52 - Your hair takes on a life of its own for the rest of the scene, standing up and waving about according to its own whims.
53 to 54 - Each character within 30 ft. must attempt a Will save or break out into a choreographed song & dance number lasting 1d6 rounds. Affected characters are flat-footed, suffer an additional -2 penalty to AC and Reflex saves, and can take no actions. Any characters not affected may make one free Strike against an affected character each round.
55 to 56 - All ambient and non-magical light is eliminated, and no sound can be heard, within a 20 ft. radius for 1d6 rounds.
57 to 59 - A flock of doves appears in front of you and flies away.
60 to 62 - Apparent distances and directions are distorted in strange and disorienting ways within 30 ft. for 1d6 rounds. Each round when a non-blind character enters or begins his turn within the area, he must attempt a Will save or be sickened 1 and slowed 1 for 1 round. Also, all attacks made within the area suffer a -4 penalty unless the attacker is Blind
63 - Each character within 30 ft. must attempt a Will save or be teleported 1d6 squares in a random direction.
64 to 66 - Your clothing changes to a random color for 1 hour.
67 to 72 - You experience a momentary, meaningless hallucination, affecting any one or more of your senses (GM decides the details).
73 to 75 - The ground within 30 ft. becomes difficult terrain for 1d6 rounds. The GM decides what makes it difficult.
76 to 100 - Reroll, ignoring further rolls of this result. All references to “you” apply to the target(s) of the (would-be) spell instead.

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