Spiritualist

You have focused your training and attention upon the Spirit colour, increasing your power with abjuration, divination, enchantment and illusion.

Spiritualist Dedication Feat 6

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Archetype, Dedication, Arcanimancer
Prerequisites: Spirit alignment, Trained in Occultism; Access: You do not have any other Arcanimancer dedication.
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You have focused your attention into the mind bending and abjuration powers of the Spirit colour. You can cast and learn spells from the Spirit spell list up to 1 level higher.  

Warding Shield [R] Feat 8

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Archetype, Concentrate, Abjuration
Prerequisites: Spiritualist Dedication
Frequency: Once per day; Trigger: A creature attempts an attack against you but before the attack roll is made.
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You swiftly create an invisible field of force magic. Spend 2 Mystia to increase your AC by 4 until the end of your next turn.  

Spiritualism Feat 10

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Archetype
Prerequisites: Spiritualist Dedication
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You can cast your lower level Spirit spells with little effort. Choose a 1st level Spirit spell. You can cast that spell once per day as an innate spell. At 12th level you may select a 2nd level spell, and at 14th level you select a 3rd level spell.  

Force Synergy Feat 10

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Archetype
Prerequisites: Spiritualist Dedication
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Your Spirit focus augments and enhances your power in other ways. Your spells and alchemical items that deal Force damage gain a status bonus to damage equal to half the spell or item level, minimum 1.  

Greater Ward Feat 14

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Archetype
Prerequisites: Warding Shield
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You can use your Warding Shield action an additional time per day.  

Greater Spiritualism Feat 16

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Archetype
Prerequisites: Spiritualism
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Your power in Spirit magic grows. You gain a 4th level Spirit spell as an innate spell which you may cast once per day. At 18th level you gain a 5th level Spirit spell.  

Spirit Quickening [R] Feat 18

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Archetype
Prerequisites: Spiritualist Dedication
Trigger: You cast a Spirit spell.; Frequency: Once per day.
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You are emboldened and quickened by the Spirit colour Mystia surging within you. You gain an additional action which must be spent to cast a Spirit spell.

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