Noxious Fumes

Enchantment, Earth, Acid

Effect

You create an area of toxic fumes. Any creatures within this area, and for the duration those who end their turns in it, must make a Fortitude save or become Sickened.
Critical Success The creature becomes immune to this effect for 1d4 rounds.
Success Nothing happens.
Failure The creature becomes Sickened 1.
Critical Failure The creature becomes Sickened 2

Side/Secondary Effects

Heightened (3rd+): Creatures within the area who fail their save also take 2d6 persistent acid damage. This damage increases by 1d6 per level heightened above 3rd level.
Saving Throw Fortitude
Related Discipline
Divine
Related School
Earth
Effect Duration
1d4 rounds
Effect Casting Time
[2] Somatic, Verbal
Range
50 ft; Area: 10 foot sphere
Level
Cantrip

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