Hydro Recharge
Healing, Water, Necromancy
Effect
You channel the life giving energies of water to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 hit points. If the target is undead, you deal that amount of water damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[1] Somatic: The spell has a range of Touch.
[2] Verbal, Somatic: The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
[3] Material, Somatic, Verbal: You disperse water energy in a 30 foot emanation. This targets all living and undead creatures in the burst.
Side/Secondary Effects
Heightened (+1): The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
Related Discipline
Primal
Related School
Water
Related Element
Hydro
Effect Duration
Instant
Effect Casting Time
[1] to [3]
Range
Varies; Targets: 1 willing living creature or 1 undead
Level
Spell 1
Comments