Hurricane Wind

Evocation, Air

Effect

You form a ball of wind in your hand and throw it at the target area, which explodes in a torrent of high-speed winds. All creatures within that area must make a basic Reflex save or take 6d6 sonic damage. On a critical failure, they become Prone.

Side/Secondary Effects

Heightened (+1): The damage increases by 2d6.
Saving Throw Basic Reflex
Related Discipline
Divine
Related School
Wind
Effect Duration
Instant
Effect Casting Time
[2] Somatic, Verbal
Range
500 ft; Area: 20 foot burst
Level
Spell 3

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