Hurricane Wind
Evocation, Air
Effect
You form a ball of wind in your hand and throw it at the target area, which explodes in a torrent of high-speed winds. All creatures within that area must make a basic Reflex save or take 6d6 sonic damage. On a critical failure, they become Prone.
Side/Secondary Effects
Heightened (+1): The damage increases by 2d6.
Saving Throw Basic Reflex
Related Discipline
Divine
Related School
Wind
Effect Duration
Instant
Effect Casting Time
[2] Somatic, Verbal
Range
500 ft; Area: 20 foot burst
Level
Spell 3
Comments