Guarding Shot

Abjuration, Air, Enchantment

Effect

You summon orbs of wind that hover around you. When an enemy within 120 ft makes a Strike or attempts to Cast a Spell, you may use your reaction to hurl the orb. Make a Spell Attack. With a hit the orb hits and the creature's Strike or Cast a Spell action fails, and on a Critical Hit, the creature is also knocked Prone. This spell ends after this reaction.

Side/Secondary Effects

Heightened (+3) Increase the summoned orbs by 1, but you may still only use 1 Reaction per round.
Related Discipline
Divine
Related School
Wind
Effect Duration
1 minute
Effect Casting Time
[2] Somatic, Material
Range
Personal
Level
Spell 1

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