Summoner Class Feats

Level 1

 

Mystiary Imprinting Feat 1

Summoner, Mystimon
Prerequisites You are Trained in Mystiary lore.
Your encyclopedic knowledge of Mystimon grants you better insight into what it takes to bond with them. You may use your Mystiary lore skill for any check to Imprint a Mystimon.  

Summoning Familiarity Feat 1

Summoner, Mystimon
Prerequisites You have at least 1 Summon Slot
Your familiarity of the Mystimon Summoning arts has granted you insight into how to better manage your resources. You are granted 1 additional Summon Slot. Furthermore you may Summon 1 additional Mystimon Companion at once.  

Level 2

Form ChangeĀ  Feat 2

Summoner, Mystimon Prerequisites Cheetorex Mystimon Partner You can Form Change your Cheetorex. You learn the Form Change link spell. Increase the number of focus points in your focus pool by 1.

Level 3

   

Level 4

   

Level 6

Summoning Expertise Feat 6

Summoner, Mystimon
Prerequisites Summoning Familiarity
Your expertise in the Mystimon Summoning arts rises. You gain an additional Summon Slot, for a total of 2 additional Summon Slots. When you have at least 1 active Mystimon Companion as well as your Mystimon Partner, you gain 1 additional action each turn which must be used to Command a Mystimon Companion.  

Evolutionary Partner Feat 6

Summoner, Mystimon, Evolution
Prerequisites You have a Mystimon Partner
Your Mystimon Partner bursts with energy. If your Mystimon Partner is able, at levels 6, 12, and 18, it Evo's to the next stage. If it is not able, it gets 3 Ability Boosts.  

Level 8

   

Level 10

Summoning Mastery Feat 10

Summoner, Mystimon, Evolution   Prerequisites Summoning Expertise   You gain one more additional Summon Slot for a total of 3 additional Summon Slots. You also gain the Evo Orb Link Spell.

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